![]() ![]() If you have enough knowledge then you can at least get somewhere. Items, Monsters, And NPCS haven't Been done by me or anyone I know of this Source. But NPCS, Monsters, and Items Aren't Here! Whats the answer for this? I compiled my source and got my server running. Create a test certifacate then enter password. Go to COFullServer's Properties in Visual C#. Daily Events, Active GMs, Custom NPCs & Items, Dedicated Teams. When I try to compile my source it asks me for my password. Ragnarok Online RO top 100 private server, free servers, useful links to many game. Post your problem here and I will reply ASAP. Ive not yet done it and doubting I ever will. Im sure you can but you need alot of knowledge to do so. How Do I add Monsters or Non-Playable Characters (NPCS)? Last BUT not Least! go into you Server.dat file with note and scroll to the very bottom and add your server information. Run Debug in the Visual C# then login with your postgresql account information and finally press listen.Ĩ. When you login it will set that password you logged in with and to be gm Change FLAG to 8.ħ. Then just full out the Username but not password. Add an account by doing the same but jus going to Account and view data. and copy all then paste into SQL Query window box)Ħ.Add a Server to your Server Tablespace by right clicking on it and selecting View Data and then Fill out ServerName and Ip Address( your ip ). Your bin folders in CoFullServer for the XYThreadPool.dll Delete XYThreadPool then Add Reference and Browse into Right hand side and click the References. Since XYThreadPool cannot be compiled by Visual C# and the Component XYThreadPool isnt found. Network Sharing and Security Check both Checkboxes. Right click on COFullDB folder an Select Sharing and Security. ![]() (WARNING: PLEASE REMEMBER USERNAME AND PASSWORD FOR INSTALLATION) Microsoft Visual C# Express Edition (FREE): This is old UCCO project, so when they will realyse the new one, i will share, and write another guide here =] newchar (Creates a new char for your Account) gm (Sends a GM Message to all users online) ![]() Now run Conquer, enter your Account Name and choose a Password, the Programm will put the right Password in the Account Table for you. Go in your Conquer folder open the Server.dat File add your Server Information there (be sure its the same as in the Server Table)ĩ. Open the Servers Table and insert your Computer Name and your IP in itĨ. Add a Account to the DB (leave the Password Field blank)ħ. Do a SQL Query with the table defination - Query can find hereĦ. Create a Database called "Conquer" in your PostgreSQL Adminĥ. Build Both of the Projects (CO Full Server.csproj and XYThreadPool.vbproj)Ĥ. In the CO Full Server C# Project is one File named "BackEndDB.cs" open it go to line 200 insert your IP there.ģ. This post has been edited by t3hn00bz0r on Jan 27 2006, 19:26Ģ. The same can be said for XYNetSockets, however XYNetSockets has been so heavily modified that I should've written it from scratch (which is one of the reasons for the server re-write). I found this code as a tutorial on a website. My apologies that it was not there before. I will post database specifics when I have some more free time.ĮDIT: XYThreadPool project has been added to the file. You will need to install the server and build the appropriate tables in order for this to work. NOTE: This server REQUIRES the PostgreSQL SQL server to be installed on the local machine. What you cannot do is claim that you wrote the code (unless you make modifications and claim those, obviously). You can take the code and post it to other boards. Perhaps you could even fix the instabilities and turn it into an operational private server. What this means is that you can take it and modify it as much as you want. I am releasing all rights to this code into the public domain. Many things are not implemented in it and there will be no further development. If you have visual studio 2005, you can download this and build it and it will work. This is the Visual Studio 2005 solution for building the server. For those of you interested in how a private server works, take a look. Due to some design flaws, this code will be re-written. Hope that helped.This is the server that I have developed for the UnderCover Conquer project. effect /spawn (monster id #) and a 0 for non respawning monsters for instance a phesent would be typed /spawn 1 0 for a non respawning one a /spawn 1 2 for respawning /spawn 1 3 for perminate. ![]()
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